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Nest of Me

A multisensory journey through memory, gesture and an imagined childhood shelter.

Nest of Me
Practice
Interactive art
Year
2025
My role
Concept, interaction & visual development
Tools & media
Unity / Azure Kinect / ComfyUI / LoRA

A place to return to

Nest of Me explores the relationship between memory, the body and the temporary shelters we build as children. An imagined nest becomes a space for revisiting the feeling of safety and the fragments of everyday life.

The body shapes the world

Azure Kinect and Unity connect body and hand movement to a virtual scene. Gesture recognition triggers actions such as summoning, floating and changing the surrounding environment. AI-generated imagery and a multisensory approach extend the work beyond a screen-based interaction.

From imagery to experience

ComfyUI and LoRA support the development of the visual material. The images below document scene states, exhibition encounters and the relationship between a participant and the virtual avatar.

The deliberate gaps in a dream

I deliberately leave some irrational details in these dream images: imperfect relationships between bodies and objects, unstable spaces, and forms that resist everyday logic. These gaps are part of the work’s visual language. They invite viewers to notice where a dream slips away from reality, rather than presenting a world that is seamless and entirely believable. The singing lion holding its own tail is one such image: its strange gesture belongs to the logic of the dream.

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