ZHENDAN YIN

Computational artist & creative technologist

SELECTED PRACTICE / 2023—2025Scroll to explore ↓

SELECTED WORKS

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WHAT I WORK WITH

Ideas made tangible.

TOOLS & SKILLS

14 / CREATIVE TOOLKIT

013D modelling & rendering

Cinema 4D
3D modelling
Autodesk Maya
3D modelling

02Real-time visuals & interaction

TouchDesigner
Real-time computational art
Unity
Game production
Processing
Visual programming
Arduino
Physical device programming

03Visual design & post-production

Photoshop
Post-production
Illustrator
Graphic design

04Moving image & editing

After Effects
Video effects
Premiere Pro
Video editing

05AI image workflows

ComfyUI
AI imagery

06Motion capture & animation

Axis Studio
Motion capture
OptiTrack
Motion capture
MotionBuilder
Motion capture

ABOUT ME

What I do
I work across interactive art, real-time visuals and digital installations. My practice brings bodies, images and technology into shared experiences — from gesture-driven worlds to AI-generated narratives.
My background
MFA Computational Arts, Goldsmiths, University of London (2023–2025). BA Digital Media Arts, Century College of Beijing University of Posts and Telecommunications (2018–2022).
My approach
I begin with a question, then build a way to experience it. Code, motion, sound and material are tools for making an idea tangible.
Tools
Cinema 4D · TouchDesigner · Photoshop · Unity · After Effects · Arduino · Premiere Pro · Illustrator · ComfyUI · Autodesk Maya · Axis Studio · Processing · OptiTrack · MotionBuilder
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